![]() ![]() Unity Versions that will remain enabled for iOS, macOS, WebGL, Android, Windows and Linux Target Builds Please refer to this Xcode compatibility lookup page to see the upcoming changes to Unity and Xcode versions supported on Mac hardware.įor additional questions, please visit the Cloud Build Forums. Unity 2020.3 and NEWER ** (LTS support).Unity 2021.3 and NEWER ** (LTS Support).Unity 2022 and NEWER (Tech Stream Release).* Legacy Versions: While you can continue to send builds for these older Unity editor versions, we are unable to provide customer support andīug fixes for any issues that may arise on these versions. No additional fastlane configuration is needed, which was a pleasant surprise, it actually works with just the right parameters passed in. Get your google key in json format and put it in as the env variable 'PLAYSTOREKEY'. ![]() Please view our version policy for more information. So just put that in a 'upload.sh' file, add it as the post build file in the build config. Upgrade to one of the newer supported versions of Unity as soon as possible. UNITY CLOUD BUILD LIBGOOGLEANALYTICSSERVICES.A UPGRADE ![]() The Unity LTS versions are listed on our main Unity Editor LTS Page ** LTS Support: LTS versions of Unity will receive higher priority for support requests. Xcode 12.5.1 and Xcode 13.0 are now live! We are happy to announce that Android SDK 31 can now be selected in Unity Cloud Build! Learn more. Hopefully you should see some decreased build times as a result! Additionally we’ve rolled out all new Mac hardware in our data centers that include an increase of: Thanks for your patience during our testing and rollout phases. Let us know if you face any issues by submitting a Support Ticket in the Dashboard. To read more about Xcode and Unity version compatibility, click here. Starting on July 14th, 2021, the Windows Builder Beta program will be leaving Beta and entering a public rollout phase. UNITY CLOUD BUILD LIBGOOGLEANALYTICSSERVICES.A ANDROIDįrom this point onward, Windows and Android builds will run on Windows machines by default.įor more information on Builder OS support by platform, click here. Please refer to the list of environment variables for a list of variables that are available for use in pre- and post-build scripts.
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